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- on mouseDown
- global gLst1956LR
- hDownState("flashlight on", "FLSHLITE.AIF")
- set lBoolItemDoneP to getProp(gLst1956LR, 6)
- if lBoolItemDoneP = 0 then
- hUnHideSprite(6, 6)
- end if
- if the visible of sprite 8 then
- hUnHideSprite(11, 11)
- end if
- updateStage()
- repeat while the mouseDown
- nothing()
- end repeat
- hUpState("flashlight off")
- hHideSprite(6, 6)
- hHideSprite(11, 11)
- updateStage()
- end
-